![]() ![]() ![]() At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. In addition, he receives bonus spells per day if he has a high Charisma score.Ī sorcerer’s selection of spells is extremely limited. His base daily spell allotment is given on Table: The Sorcerer. Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below). Armor of any type interferes with a sorcerer’s gestures, which can cause his spells with somatic components to fail.Ī sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. They are not proficient with any type of armor or shield. Sorcerers are proficient with all simple weapons. The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).Īll of the following are class features of the sorcerer. Sorcerers & Wizards Table: The Sorcerer Level ![]()
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